The controls are awkward, and shooting your weapon is a massive chore. In fact, the same could be said about literally every aspect of Outcast: Second Contact. ![]() Likewise, the voice-acting that seemed way ahead of its time 19 years ago now sounds contrived and painful. The graphics that once seemed miles beyond what most people could imagine now look hideous the aliens look like talking prunes (while the human main character doesn’t fare much better), and the environments are eyesores. For that, I guess, Outcast deserves kudos for giving gamers of 1999 a glimpse at what the future held for their hobby.Īt the same time, however, everything about the game feels so dated, it’s hard to appreciate any of it. Nearly two decades later, of course, all those innovations are now considered standard. It wasn’t just a 3D action-adventure game, it had an open world (a novelty at the time), branching dialogue trees, a soundtrack one contemporary reviewer described as “movie-quality”, and graphics and voice-acting that were considered way ahead of their time. ![]() See, when Outcast originally came out in 1999, it was seen as groundbreaking. This week, I can provide a perfect example: Outcast: Second Contact. Last week, I suggested that, more often than not, remastered games do more to show the flaws of the original than they do to introduce said game to a hidden gem from a previous generation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |